Grab The Bottle’s Stretchy Arm Makes Drink-Grabbing Puzzles A Snap

If you’ve ever wanted to grab a drink that was just a bit out of reach, you know of the pain of Grab the Bottle. Putting you in everyday situations where that drink is just a little bit out of the way, you have to guide a stretchy arm around obstacles in order to get that bottle and the sweet, …

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Balancing unpredictability and order is key for dynamic AI, says The Occupation dev

“You don’t want to plan specific end scenarios so much as you want to create independent systems that can talk to each other.“ – Designer Pete Bottomley explains the mentality powering The Occupation’s dynamic environments. For designers Pete Bottomley and Jonny Pickton, as well as much of the White Paper Games team, The Occupation is the first time they’ve worked with …

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The Way of Wisdom [Download]

buy now $0.00 The game now in russian language only! But there is no lot of russian words, you can understand all ingame texts. Introduction: You are alone in the deep lithuanian forest. You should survive here and find new living place. First game from a 26-year old developer Ivan Celt. It is the INDIE game and first product from …

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Video: Designing Chair Entertainment’s Shadow Complex

Though it made its debut with Undertow in 2007, it wasn’t until 2009 that Chair Entertainment broke big with its 2.5D action platformer Shadow Complex. At GDC 2010, Chair cofounders Donald and Jeremy Mustard spoke openly about the pitfalls they encountered and the solutions they implemented while designing Shadow Complex. They ran down some some key insights learned that they felt were unique to downloadable console titles, …

Everspace Is A Very Pretty Hybrid Of Roguelite And Freespace

Space in Everspace isn’t some pitch-black abyss, darkness peppered with starlight. From the bright glare of suns and nebulae to the colored tails of homing missiles and arcs of lightning in energy fields, the galactic battlefields of Everspace are dense with color and chaos, as you fight against enemy squadrons and looming permadeath. Combining intense dogfights inspired by Freespace, with …

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Game developers recount their long loading screen struggles and solutions

“You’re kind of betting on what the biggest deal-breakers are for the players. A game that preforms poorly can still be played, but a game that crashes reliably is a lemon. “ – Designer JP LeBreton explores one of the considerations developers have to keep in mind when loading problems crop up close to release. Several veteran developers sat down with Kotaku …

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Idol Hands [Online Game Code]

buy now $4.44 Idol Hands is a strategy game where you gradually take over the world by guiding your people and defeating other gods. You are a god in a time of many gods. Rather than having direct control over your people’s actions, your people will live their own lives; placing buildings, growing crops, and micro managing themselves. Without you, …

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Epic’s Unreal Dev Grants program hands out $275k

Epic Games has distributed the latest round of its Unreal Dev Grants, this time to the tune of a $275,000 of no-strings-attached funding for 17 projects.  Of the 17 seeing contributions from Epic this time around, 12 are game developers working in a variety of mediums including VR projects like Cooperative Innovations’ Raiders of Erda, the mobile title Be:Brave from …

Regalia: Of Men And Monarchs

The good news: you inherited a castle! The bad news: the place is a ruin. The inifinitely worse news: you also inherited a massive, crushing debt. Time to get to work, rebuild the place, and somehow pay off that pesky debt collector and his menacing goons. As a tactical RPG with kingdom building elements, choose-your-own-adventure parts, crafting, relationship-building, and fishing, …

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Gamasutra – Video: Owlboy dev shares advice on staying motivated –

After nearly 9 years of development, indie dev D-Pad Studio finally released their game Owlboy late last year — to critical acclaim. What made them start this journey and stick to it for so long? At GDC 2017, D-Pad’s Simon S. Andersen spoke openly about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow game makers advice on …