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Video: Bending physics engines to your will for fun and profit

Modern game-making toolsets like Unity typically rely on physics engines (like PhysX) to simulate the game world. This is useful but, as game developer and teacher Bennett Foddy explained at GDC 2015, it can make it difficult to┬átune your game so that it has a specific “feel” other than “vaguely floaty.” In his talk, Foddy (creator of physics-based timesinks like …

Hack, Slash, And Dodge Through The Futuristic Catacombs of Immortal Planet

In the long forgotten technological ruins on a distant planet, a lone warrior awakes from his slumber, determined to uncover a way to escape the subterranean hell. From the developer of Ronin, Immortal Planet takes you through this dark and dangerous tunnels, discovering the place’s secrets while fighting your way through its roaming enemies and powerful bosses with methodical combat. …