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Gamasutra: Simon Carless’s Blog – Video Game Deep Cuts: Subsurface Kingdoms Of Destiny

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   [Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This week’s …

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Opinion: Game design lessons from the tabletop RPG Monsterhearts 2

So, full disclosure up front: I backed the Kickstarter for Monsterhearts 2–a popular little tabletop RPG that sees you play as a supernatural high schooler managing drama, romance, and the underworld. As a lover of games that deal maturely with relationships, I was instantly drawn to Monsterhearts’ original incarnation, so backing the updated version was a no-brainer. But I’m writing …

The Devil’s Eights Is About Conquering The Circles Of Hell To Sweet Tunes

The Devil’s Eight is a boss-centric game where players can’t simply grind their way up to defeat their foes, but instead must hone their skills in order to advance. On top of these invigorating battles, bosses will have their own design, as well as music that works in tandem with their attacks, giving each circle of Hell a different feel …

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Quell Reflect [Online Game Code]

buy now $3.71 An enchanting puzzle game of logic and relaxation. The follow-up to the acclaimed ‘zen puzzle’ game, Quell, this offers another suite of ingenious levels to relax and test you in equal measure! Featuring another beautiful score from acclaimed composer Steven Cravis, a beautiful ‘hand-painted’ art-style, Quell Reflect is the perfect game to test your powers of logic, …

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Boosting complexity (and absurdity) of prison breaks in The Escapists 2

The 2015 title The Escapists put players in charge of daring prison breaks, having them weave complex plans of escape while under the eyes of watchful guards. By concealing their actions, making the right friends in jail, and carefully going through daily prison life, players could gradually formulate plans that would give them that sweet taste of freedom. How do you …

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Reach out and touch mouse: Designing Moss’ healing mechanic to feel right in VR

“[One of our core values is] physical interaction. Not only interacting with the environment and world but also interacting with Quill in interesting ways. That physical interaction also turns into an emotional interaction, as you’re able to heal her and hold her.” – Polyarc cofounder Chris Alderson, speaking to Develop about the studio’s upcoming VR game Moss. Nestled into Sony’s …

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Legend of Miro [Online Game Code]

buy now $4.99 The story puts you in James Sullivan’s shoes. A programmer at Red Zone 44 Security Inc. His main job at the company is to develop firewall algorithms to ensure the security of the clients servers. James is fascinated by numerology and has developed an obsession for various numbers and their meaning. Due to his job, someone decides …

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Game Design Deep Dive: Creating an adaptive narrative in Reigns

Game Design Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design features or mechanics within a video game, in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Check out earlier installments, including the action-based RPG battles in Undertale, using a real human skull for the audio of Inside, and the realistic chat system of Mr. Robot:1.51exfiltrati0n. I am an independent …

The World’s Punniest Detective Is Back On The Case With Bertram Fiddle Episode 2

Note: Editor has done no objective research into the number of puns across adventure titles. But The Adventures of Bertram Fiddle Episode 2: A Bleaker Predicklement IS very punny. And filled with hijinks galore, lowjinks aplently, and midjinks in indeterminate amounts as renowned odd-nosed detective Bertram Fiddle takes up crime-solving again after being accused of a murder he did not …

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To thwart key resellers, Darkwood dev releases its game on torrenting sites

Acid Wizard Studio would rather see players pick its survival-horror game Darkwood up for free than see people turn to key resellers. The three-man team is far from the first outfit to encourage piracy over third-party key sellers, but the trio’s story stands as a reminder of how the practice can harm smaller development studios.  In an Imgur post detailing the …