Gamasutra:Josh’s Blog -Data and Insights from a Month

So last month Cogmind “launched” … for the second time ūüėõ It’s now on Steam EA and doing fairly well. Not like indie smash hit amazingly well, but that’s a given considering it’s way too niche for that kind of attention. Still, the relatively unexciting screenshots and two-year-old alpha trailer are apparently sufficient to attract the type of player who …

Heresy’s Items Can be Used By The Player Or their Enemies

Items play a large role in first-person dungeon crawler Ebony Spire: Heresy, as they’re the only way to make your character tougher. There’s no experience system or typical stat growth beyond them. However, the items you might want to pick up to better yourself can be grabbed by your enemies, who can also use them, making for some frantic moments …

Come to GDC 2018 for expert advice on

Come out to the¬†Game Developers Conference¬†in San Francisco next March and you’ll have access to the world’s largest professional game industry event, where you’ll be able to meet and learn from¬†leading experts and innovators. Among those experts will be Thomas O’Connor, a seasoned engineer and director of his own indie studio PlayEveryWare. O’Connor knows a lot about porting games, and …

Developers share their most memorable dirty

When time is running out, the team is frazzled, and mysterious problems arise, sometimes unconventional solutions are needed. When you‚Äôve just got to get the thing done, all bets are off.¬†‚Äč In a pair of classic¬†articles originally published in our¬† sister publication Game Developer magazine,¬†we explored some fascinating real-life examples of just that. You can read those timeless pieces here …

Video: All the cool prototypes shown at

At GDC 2017 earlier this year a remarkable array of game makers from around the industry gathered to showcase their innovative, offbeat, or just plain weird and wondrous game prototypes at the Experimental Gameplay Workshop. The EGW is always a fascinating session, and this year was no exception as panelists brought works that defy¬†conventions and traditions in search of new …

Super Skelemania Is A Metroidvania Of Using Your Bony Head

Super Skelemania is all about using your head – using it like a battering ram, using it to smack enemies over the head with a headbutt, or using it to bowl your way through tight spaces. Expect to find many uses for your skull as you work your way through this single-session Metroidvania, finding fun secrets, gaining new powers, and …

Game Design Deep Dive: The Spinning Plates

Deep Dive is an¬†ongoing Gamasutra series¬†with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Check out¬†earlier installments, including maintaining player tension levels in¬†Nex Machina,¬†achieving seamless branching in¬†Watch Dogs 2‚Äôs Invasion of Privacy missions,¬†and creating the intricate …

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Shelter 2: Mountains [Online Game Code]

buy now $4.99 The world of Shelter 2 is growing. Mountains is an add-on package that introduces a vast new highland area and a strong new fauna that can act as both predators and prey.The Lynx mother Inna and her cubs discovers a new area on their journey. A vast mountain landscape where dense lowland forests leads up to the …

Video: How saying ‘no’ can help you make a

Let’s be honest, most game developers try to do more than is actually possible,¬†either because they have a lot of great feature ideas, or because their stakeholders ask for too much. At GDC 2016, Oculus’ Ruth Tomandl¬†reminded fellow devs that, as John Carmack says, focus is a matter of deciding what you’re not¬†going to do. It was the opening line …