How audio and visual effects sell combat in The Signal From Tölva

– Founder of Big Robot Jim Rossignol on how visuals affected combat design in The Signal From Tölva. In a piece recently published by PC Gamer, founder of development studio Big Robot Jim Rossignol discusses how bright visual effects and sci-fi sound clips contributed to enhancing how it feels to shoot guns in The Signal From Tölva.  “We wanted to have big colorful lasers,” Rossignol …

Learn to build better, more accessible games for PC and VR at GDC 2018

When you arrive in San Francisco this March for the Game Developers Conference you’re going to have a lot of cool talks to choose from, so organizers wanted to take a moment to quickly highlight a particularly interesting one from the folks at Funomena. Specifically, CEO Robin Hunicke, who will be giving a fantastic talk (part of the Game VR/AR track of talks within …

Friends Make Survival Easier In Co-Op Horror Game Outbreak: The New Nightmare

Outbreak: The New Nightmare draws from Resident Evil: Outbreak, having a group of players work together to make their way across an undead-infested city while dealing with tiny inventories, ammo shortages, and puzzles. Outbreak: The New Nightmare gives players four different characters to choose from, each with character-specific gear and attributes, and then asks you to make it safely across …

How Shooty Skies dev Mighty Games aims to do serious games right

It continues to be a busy time for the Australian game industry, with more marquee initiatives coming out of its state-level governments that leave me cautiously optimistic about its future. Not long ago I talked about a notable funding stream for local devs in Adelaide, South Australia; now Victoria’s back in its usual spotlight with a state government minister announcing …

The 4 years of self-imposed crunch that went into Stardew Valley

Is crunch time still unconscionable even when it’s self-imposed? You have to wonder when you hear about one 28-year-old Seattleite’s grueling four-year quest to make the ultimate farming sim. “On average, I probably worked on it 10 hours a day every day of the week during development,” says Eric Barone. “Now that the game is out, I’m probably spending more like …

Experience The Frantic Dogfights Of LuftrauserZ… On Your C64

Is it a bird? Is it a plane? Is it a remake or a demake? And anyway, what sinister programming magic is this? These questions might run through your head when you see LuftrauserZ, Paul Kollers’s C64 port of Vlambeer’s dogfighting arcade shooter Luftrausers. Contrary to popular belief, the C64 is not quite dead yet. Developers like Koller and small …

Gamasutra: Raph Koster’s Blog – The cost of games

Yesterday I was in Anaheim giving a talk called “Industry Lifecycles.” It was intended to be a brief summary of the blog post of the same title, with a dash of material from my recent post on game economics. Now, that latter post resonated quite a lot. There was lengthy discussion on more Internet forums than I can count, but …

Destroy Space Aliens Is A Game Boy Adventure Of Clearing Castles Of Alien Nuissances

Destroy Space Aliens looks to appeal to alien haters and folks who dig the color green, taking players on an adventure through a castle filled with jerk aliens who are really messing up a house-sitting job. Sir Frank Jones V has disappeared, leaving the player in charge of watching his castle. Naturally, this means that aliens will show up and …

New Oculus Start program aims to provide support for new VR devs

Oculus announced today the launch of Oculus Start, a developer program aimed at providing funding, access to hardware/software, and support for qualifying new VR developers who are just getting their start.  The program is meant to offset some of the potential hassles that come with creating VR applications, so new developers can focus more on their next projects and worry less about resources.  An Oculus …

Opinion: A look at the tabletop RPG that inspired Darkest Dungeon

Red Hook Studios’ moody and infuriating Darkest Dungeon has met with a lot of critical praise (including from yours truly). Its atmosphere, its bracing strategic challenges, its willingness to explore the darker side of dungeon-crawling, all earned plaudits for Red Hook. I particularly liked the fact that, unlike most games that flaunt their difficulty, there was a sobriety and maturity …