Experience the epic journey of Nuna and fox as they search for the source of an eternal blizzard that threatens the survival of everything they have ever known.
Never Alone is an atmospheric puzzle platformer developed in collaboration with the Inupiat, an Alaska Native people, drawn from a traditional story that has been shared across the generations.
Guide both characters in single-player mode or play cooperatively with a friend as you trek through frozen tundra, leap across treacherous ice floes, swim through underwater caverns and face enemies both strange and familiar.
On over 75 “Best of 2014” lists, and winner of “Best Debut Game” at the 2015 BAFTA Games Awards, nearly 40 Alaska Native elders, storytellers and community members contributed to the making of the game.
|Processor:||Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz|
|RAM:||2 GB RAM|
|Hard Disk:||3 GB available hard drive space|
|Video Card:||GeForce 240 GT or Radeon HD 6570|
|Additional Requirements:||Xbox 360 or equivalent game controller recommended. At least one controller is required for local co-op play.|
|Recommended System Requirements:|
|Recommended Processor:||Intel Core 2 Quad Q9550 @ 2.8 GHz or AMD Phenom II X4 955 @ 3.2 GHz|
|Recommended RAM:||4 GB RAM|
|Recommended Video Card:||GeForce GTX 650 Ti or Radeon HD 7790|
Play as both Nuna and Fox. Switch between the two companions at any time with one button press, or play side by side in local co-op mode, as you rely on the unique skills of each character to succeed in your quest.
Brave the harsh world of the Arctic. Only with the aid of Helping Spirits will Nuna and Fox have any chance of survival in a land where survival is impossible.
Unlock fascinating video insights. Elders, storytellers, and other members of the Alaska Native community share stories and wisdom about their culture, values and the amazing Arctic world encountered by players in over 30 minutes of interviews
Hear the story of Girl and Fox as told by a master Iñupiat storyteller in the spoken Iñupiaq language — a first for a commercial video game.