Don’t skip the smorgasbord of great talks at GDC 2018’s Indie Games Summit!

The Game Developers Conference is two months away, and organizers want to be make sure you don’t overlook some of the fantastic talks from indie devs, for indie devs that are happening at the March event. Each of these talks is part of the GDC Game Independent Games Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center …

GDC 2018 is proud to welcome back the Train Jam game showcase!

The 2018 Game Developers Conference is two months away, and a group of devs looking to ride the rails from Chicago to San Francisco to attend — and make a game along the way — have signed up to do so as part of the fifth annual Train Jam game jam! Created and organized by game developer Adriel Wallick, Train Jam has become something of a phenomenon: a fantastic opportunity …

Action-Platformer Cally’s Caves 4 Brings Back Those Goofy Jumping Sounds Of Old

Remember Billy Blaze? Also known as Commander Keen, he is fondly remembered for his action platforming exploits in the early nineties. The Commander Keen games were in many ways leading the way in the pre-Doom shareware era and are still fondly remembered by many players. 25 years later, along comes a little series called Cally’s Caves. 12-year-old me would have …

Game Design Deep Dive: Creating the ‘spherical narrative’ in The Invisible Hours

The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all. Check out earlier installments, including maintaining player tension levels in Nex Machina, achieving seamless branching in Watch Dogs 2’s Invasion of Privacy missions, and creating the …

Gamasutra: Simon Carless’s Blog – Video Game Deep Cuts: Getting Over Desert Golf’s Loot Boxes

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   [Video Game Deep Cuts is a weekly newsletter from curator/video game industry veteran Simon Carless, rounding up the best longread & standout articles & videos about games, every weekend. This …

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Cosmonaut [Download]

buy now $1.99 After crossing the asteroid barrier, your spaceship is damaged.No more oxygen!No more artificial gravity!In order to survive, you must reach the survival capsule using your space suit and your jetpack.Cosmonaut counts 24 levels.For each level, the amount of oxygen and the amount of fuel are limited.Use your jetpack wisely! PC Minimum System Requirements: PC Recommended System Requirements: …

Devs answer: What were the overlooked gems of 2017?

It’s the best time ever to be playing video games. 2017 may have been a difficult year in a number of ways, but it was triumph for game design. Some of the best games of this generation (arguably of all time) made their debut last year, and players were spoiled with more diversity across more platforms than any other time …

Stop The Ten Plagues Of Egypt In Rusty Lake Paradise

In the newest addition to the Rusty Lake point and click series, Rusty Lake Paradise sets up for a new atmospheric and chilling experience. Players will be taken on a dark journey as they must attempt to stop the plagues by uncovering hidden memories and participating in twisted family rituals. Traveling to Paradise Island after his mother’s mysterious passing, Jakob …

Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!

Amid all the remarkable talks and events happening at the Game Developers Conference in March, organizers want to make sure you don’t miss one particularly fascinating session on the Frog Fractions 2 alternate-reality game. Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2 ARG, and in his GDC 2018 Business & Marketing track talk on “Rallying the Resistance: ‘Frog Fractions 2‘ Alternate Reality …